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Team Fortress 2 TIPS !!

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  • Kriotek
    replied
    Originally posted by Roffe View Post
    as pyro: when u see a demo with the targe. he might get 50% fire damage reduction but the axtinguisher does 100% when his ignited.
    compression blast is great in this situation too especially if they have the eyelander with that huge range compared too other melee weapons.
    set them on fire blast them back rinse repeat. (you cant blast them while they are in "charge mode" only after they have charged)

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  • Roffe
    replied
    as pyro: when u see a demo with the targe. he might get 50% fire damage reduction but the axtinguisher does 100% when his ignited.

    Leave a comment:


  • Apache Warrior
    replied
    I like to blast them into the air, so high, you can barely see them. I keep blasting them up until their uber disappears. Then I let them fall to their death.
    Apache

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  • beanlover
    replied
    Originally posted by paceman View Post
    My timing on blowing away rockets still needs work. But being able to blow targets off of a capture point is HUGE.
    I'm with you there bro...I'm almost always either too early or too late to "return to sender". I did figure out you can't blow back the flares from a pyro today though...but I didn't realize (until recently) that you can blow back arrows and other larger projectiles (just not bullets and flares).

    The most satisfaction I get from compression blasting is blowing 4+ people off of a point hahaha.

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  • paceman
    replied
    My timing on blowing away rockets still needs work. But being able to blow targets off of a capture point is HUGE.

    Leave a comment:


  • beanlover
    replied
    The backburner was one of my first drops when I started tf2...so I equipped it right away thinking how awesome I'd be with my brandy-new weapon! Had no clue there even was a compression blast until someone enlightened me. Now I only use normal flamethrower.

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  • {CLR} ObiTroy
    replied
    Originally posted by Apache Warrior View Post
    I used the backburner when it was first available to me. But, the airblast is much more useful and I quickly switched back.
    Apache
    Agreed. I think I used the backburner for two maps once I found it but switched back.

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  • Apache Warrior
    replied
    I used the backburner when it was first available to me. But, the airblast is much more useful and I quickly switched back.
    Apache

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  • Roffe
    replied
    lol the airblast is so overpowered :P why does so many pyros use the backburner

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  • beanlover
    replied
    Nice...Pyro compression blast is the best part about being a pyro...I've learned a lot about it and love using it to make enemies waste their ubers.

    The only thing that vid didn't cover is extinguishing your teammates who are on fire with the blast.

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  • paceman
    replied
    This was so good it must be required viewing for any Pyro.

    http://www.youtube.com/watch?v=iwLfGunep2Q

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  • Pumpkin_Jack
    replied
    Alright im in the making for a spy and demo one will have it up once im ready. Only two classes i realy know from my tf2 tourny days.

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  • paceman
    replied
    A couple more I will add for Medic that really sunk in last night.

    Communication. - Tell someone before you start the Uber. I don't know how many times I have been on the receiving end of an Uber and was not ready. As demo man and soldier I've been reloading, wasting valuable time. I've been ubered (?) while running away. As Heavy I've been Ubered when I was still a LONG ways away from the action. By the time we got to any thing the Uber was over.

    If you're a medic and are about to die, better to use it than lose it. But timing is key!!! Think!!!

    Last night was a pathetic display of how not to play medic. Medics healing one person at the expense of all others. I stood beside a couple of medics, hopping up and down, yelling medic over and over and getting no love. I got ubered multiple times when I could not do anything with it.

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  • Aessassen
    replied
    Aessassen's Tips for Failing just a bit less...
    (I'm not even close to a tf2 pro, I've just played on and off since release and heres some things that I do.)

    Demoman: One of the harder classes to master, but once you do you can be devastational at times.

    1) ALWAYS put your stickies were people are GOING TO be, not were they are unless a slow heavy or non-moving target. Most people won't notice/change their course even after seeing you throw two stickies in the they are taking.

    2) Remember! you have two guns! Most demo's forget to use the pipe launcher - Do remember that the pipe laucher will do most damage with a direct hit than even a soldiers rocket.

    3) Don't be afraid to bottle them! maybe I'm just a little melee-happy after L4D2 but I rather enjoy bottling the spy that though he could.

    Soldier: The soldier is one heck of a class, easy to play but difficult to master.

    1) Shooting rockets directly people make seem like the sensible thing to do but unless you have pretty good aim it usually results in rockets.. IN SPACE! - So shooting at the feet of your opponent is usually the better idea. There is some skill in this as well due to the fact that lighter classes (pyros mainly) will be thrown in the air once you hit them in the feet, so try to track were they will land and have a rocket waiting for their arrival at said spot.

    2) Don't Forget Your Shotgun - I can't emphasize this enough, the shotgun is a very handy tool when used correctly, often times better to switch to shotgun and throw a couple buckshots off vs reloading your launcher when in the heat of battle.

    Medic: The class no one wants to play but all love when a medic is healing them or prevented their untimely death with a quick heal.

    1) Your not an attacking class, stopping to heal to shoot at an incoming scout with your syringe gun is almost always a bad idea.

    2) Don't be greedy with your heals - we all healbot a top player from time to time but do not neglect fellow team members.

    3) When you are infact healbotting, its kind of your job to make sure a spy doesnt sneak behind you and backstab you or your heavy buddy - simply stating "Spy" over the mic will make most players turn around almost instantly.

    4) When Ubering a fellow teammate to take out a sentry - WALK INFRONT of whoever you are ubering, it will give them a significantly better chance of taking out whatever your trying to.

    Sniper: Deadly went played well, utterly useless when not

    1) Be patient - Sometimes touching off a few random shots into crowds of people will result in a death but often times if you just wait for the right shot its just that much better (i.e. waiting for Ogah's head to pop up from behind that cart)

    2) Learn your mouse's movement - Don't mess around with mouse smoothing/sensitivity/dpi too much - simply knowing how far your crosshair will move but knowing how far you have to move your hand is worlds better than just moving the mouse until the crosshair is where you want it. Once you achieve hand/eye coordination then you will start being able to hit those darn scouts.

    3) Don't stand in one place - after you kill a few people its time to reposition - A lot of people find a good sniper to be enough of a threat to become determined to kill you, and if you dominate them.. I hope your wearing your razorback.

    4) Huntsman may be fun, but ultimately its taking the sniper out of its true form.. just as most pyro's wouldnt touch the backburner due to giving up compression blast, most snipers wouldnt touch the lucksman due to losing your ranged deadlyness

    5) Its always worth it to wait for a headshot - though a fullycharged body shot will take out the few sub-150 HP classes, its almost always better to just wait for the headshot, if not just for the sound and the extra point, but its just that much more demoralizing, and demoralization of taking out heads can be quite overwhelming (just snipe the same guy 3-4 times as he's leaving spawn and you know hes upset)

    6) Don't be afraid to take the shot - I find myself missing a lot of kills because I'm waiting the guy to stand still - you have 25 bullets and if you run out you have been sitting in the same spot for way to long.

    7) cl_interp 0 and cl_lagcompensation 1 - makes it so most of the time, when you point and shoot, it shoots instead of lagging a bit.

    Thats all I feel like I can comment on, besides that I just play engy but everyone has their own style of aggressiveness vs defensiveness.. I find that an aggressive engie with a forward tele or sentry gun can change the the whole momentum of a game.

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  • Queen B
    replied
    Originally posted by Ogah View Post
    Now this is something I've come to accept and has worked really well. As the heavy and being the meat, you can take quite a bit of damage and even more with the medic. When you're with your medic buddy, protect him at all costs. I'll take rockets, run into fire and basically check our backs to make sure no one kills my medic. I see a lot of heavies just wander off and forget the guy healing them. Bad heavy.


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