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thedeadlyassassin -
Please, I'd love to see a mode that better supports team play - Sabatoge or HQ are both great modes.[url=http://www.gametracker.com/server_info/8.12.21.105/][img]http://cache.www.gametracker.com/server_info/8.9.8.102:27015/b_560x95.png[/img][/url]
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JohnyRico0 -
unorignal -
Game modes can alternate, but If they alternate it's best to keep them towards one motive - Team Play or Campfest.
A rotation of Sabotage, HQ, Domination is AWESOME! Especially with hardcore mode.[url=http://www.gametracker.com/server_info/8.12.21.105/][img]http://cache.www.gametracker.com/server_info/8.9.8.102:27015/b_560x95.png[/img][/url]
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L_Mo
Hey gang, more modes would be great.. but I think the reality is atm the TDM thing is working (keeping the player count high). It's probably a good idea to let it stabilize, then start branching out.
Personally, I think we should keep the existing server as it is and perhaps in the coming weeks add a second server w/ mixed game modes.
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Wow I'm in the server right now - 48 players? WAY TOO MANY! You could break that down into two servers - One TDM one HQ/Sab/DOM.[url=http://www.gametracker.com/server_info/8.12.21.105/][img]http://cache.www.gametracker.com/server_info/8.9.8.102:27015/b_560x95.png[/img][/url]
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RobotBanana
I'd fall under the "don't care" category. I'm having plenty of fun just killing (ok, more like getting killed by) you guys.
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CarbonFire
A very good idea indeed. Of course, thats all dependent on whether Cain wants to run another server or notOriginally posted by L_MoHey gang, more modes would be great.. but I think the reality is atm the TDM thing is working (keeping the player count high). It's probably a good idea to let it stabilize, then start branching out.
Personally, I think we should keep the existing server as it is and perhaps in the coming weeks add a second server w/ mixed game modes.
TDM is still the most popular mode by far, and it will bring the most people into the Lair. The more strategic modes will to a certain extent as well, but more people will try TDM before they ever touch the more complex objective-based modes. That said, I'd love to see an HQ/DOM or HQ/Sabotage rotation, as HQ seems (IMO) to be better suited to the round-robin style maps, while the long narrow maps like ambush, bloc and downpour seem to work well with Sabotage and Dom.
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Truer words have never been spoken. Marry me?Originally posted by CarbonFireThat said, I'd love to see an HQ/DOM or HQ/Sabotage rotation, as HQ seems (IMO) to be better suited to the round-robin style maps, while the long narrow maps like ambush, bloc and downpour seem to work well with Sabotage and Dom.[url=http://www.gametracker.com/server_info/8.12.21.105/][img]http://cache.www.gametracker.com/server_info/8.9.8.102:27015/b_560x95.png[/img][/url]
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CarbonFire
rofl?Originally posted by PainTrainTruer words have never been spoken. Marry me?Originally posted by CarbonFireThat said, I'd love to see an HQ/DOM or HQ/Sabotage rotation, as HQ seems (IMO) to be better suited to the round-robin style maps, while the long narrow maps like ambush, bloc and downpour seem to work well with Sabotage and Dom.

Personally, I'd love to see an HQ/Sabotage(with 2-3 caps instead of 1) rotation. Domination has a tendency to get stale and one-sided real fast. Some like it though so I guess we go where the people are
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