lol Fiery....
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Instead of flags that you take you have to take a couple of points called Mcom stations. Once you take them then two new points pop farther into the defenders territory until you reach the final two points. I think the HC you refer to is hard core which is more of a setting then a game mode.Originally posted by Cain View PostWhat is HC Rush ?? I hear people like that, how is is diff from Conquest exactly ??

This is my limited knowledge of this game as I have not been able to play as much as I would like theses days but I think it pretty close.[img]https://farm5.staticflickr.com/4373/35734799443_53cb20ef13_z.jpg[/img]
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When defending you hold on to a pair of stations as long as you can. If they are both taken out you fall back to a new pair. Repeat. Either the defenders run out of fall back stations or the attackers run out of tickets.Originally posted by Cain View PostWhat is HC Rush ?? I hear people like that, how is is diff from Conquest exactly ??

Conquest is capture the flag, try to hold the flag and drain the other guys tickets. They try to do the same.
Plus you get to fly a toy helicopter for about 8 seconds until it gets shot to pieces.
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Originally posted by JohnyRico View Post
Snip*
Plus you get to fly a toy helicopter for about 8 seconds until it gets shot to pieces.
HA HA HA ... I hate those things. I dont mine working the toy heli as long as I have someone to watch my back.
But if the enemy has the heli, they can spot my tent, porta potty and my food. So when Im recon and have my tent up, I'll shoot them down quickly
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Rush - here's another detail
Mobile map boundaries prevent either team from moving to the next pair of mcom stations before the current pair have been lost. Allows a few seconds before it kills violators.
A heli can maneuver some distance beyond the boundary, but that's suddenly bad when I need to bail out. Very bad.
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Except once you loose the Mcom stations they can't be taken back so it's all ahead for the attackers and falling back for the defenders.Originally posted by BlackArrow View Postit sounds more like UT3 in the sense that you need to take one node before you can move to take another....[img]https://farm5.staticflickr.com/4373/35734799443_53cb20ef13_z.jpg[/img]
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