Originally posted by {CLR} Cobalt
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March 31st update. Naval Strike released for Premium users.
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Yea javelins are only good on water maps. Everywhere else you lose the long lock on needed to hit.
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The repair thingy all the time was a problem. Had some guys on Flood zone one time that couldnt be shot down. Stayed in that chopper the whole round. Vehicle whores have always been a problem in this game. So anything they do to vehicles to take away advantages I'm all for it. And I still havent figured out why one Javelin wont take out a tank in a video game but irl it will blow them into about 5000 pieces.
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How is it that they only NOW get around to this one?Originally posted by juneau View PostMarch 31 PC Game Update Notes
-Fixed an issue where other soldiers would appear to fire in the wrong direction when turning quickly.
Nice to know some things haven't changed since I stopped playing.
-Rand
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Right. Considering you're in an enclosed area, repairs/ammo/health would be the only useful things to drop/use really. Maybe a PLD? Would limit you to utilitarian objects.Originally posted by goldenfooler View Postexcept you then have to be able to equip something in the 4th seat. Since you can't they would have to reinvent the thing.
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except you then have to be able to equip something in the 4th seat. Since you can't they would have to reinvent the thing.
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I think the scout problem would be fixed with a simple mechanics solution.
No repairs to the vehicle EXCEPT by the #4 seat, which is the inside/copilot seat.
This would solve the 2-player repair squad on a single chopper issue, meaning those that only play with one friend or whatever are balanced out by those who have a full group supporting one vehicle. It also will keep the vehicle from being nerfed into the ground with it's "Base" stats.
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Since the patch i been getting booted off servers for some reason.
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So they finally started nerfing things and upgradiing things...
/rant on scout chopper
Scout repair rate nerf, good. Sorry to say it, but I can't stand flying around with the absolute need for repairs in it. When I'm solo in the scout, I can keep a certain area clear of back capping infantry or harass vehicles in the process. But when streamers like Widgetybear are constantly flying with double reps and never getting shot down, there's something wrong. The guy basically has 2 repair guys going 100% of the time, calls out stinger volleys, so he can still hit objects etc without fear of blowing up. Even from Stingers... the guy just wants 100% repairs at all times except when he calls out stingers. I already shot him down 4 times scout vs scout, or better yet, I rpg'd him... It's hilarious to watch him rage quit servers. 'DEAD!', throws his paper thin arms up in the air and complains... It's players like this that keep making the scout get nerfed.
Meanwhile, when a scout is used properly, people just spam stingers. I can dodge, ECM, and hide. But others are just awful, they bail, they fly HIGHER... like that fucking solves anything. 90% never use any cover or rotate their view to see where the stinger/smoke trail is coming from. It's pathetic the anti-air game. They invented active radar missiles to literally punish anybody who could fly with any decent amount of skill. I don't bitch or whine when I get shot down by anything that requires aiming. SMAW, RPG, SRAW, tank shots, opposing air units... what drives me crazy is the reload rate, lock-on time, of fire and forget weapons like the Stinger. If this game was even remotely realistic, stingers would 1 shot kill scouts. But you'd also only be able to carry 1. So instead we have this 'common ground' video game implementation of 5-6 rockets + stupid fast reload time where it takes 2-3 stingers to kill a scout helicopter.
So they'll continue to nerf it into the ground because of shitheads that absolutely love flying it with double repairs going. I honestly don't enjoy it, it feels like a crutch. I appreciate the job 'A SQUAD' can do with the scout helicopter, but I don't like people abusing the fact that it can be a crazy killing machine with constant repairs... hahahahaha look at my k/d ratio fucktards.
I've had maybe 1 or 2 decent rounds in the scout as of late, namely a paracel storm round with bacon, gemini, kane and our squad kept the enemy down pretty hard with constantly engaging air/ground enemies. Kane would rip up boats with the attack jet, meanwhile our scout would take care of enemy choppers and push control points which weren't lighting me up with constant lock on's. Kane would kill the AA tank and we'd re-capture the B point on Paracell. I think this round was the only round I've ever actually did well on Paracel with a scout chopper, and it's largely due to the support of squad mates in the air and on the ground. Bacon repaired like crazy when I couldn't ecm or dodge. But there's a ton of moments where dodging locks and missiles was done by the pilot + counter measures.
/end rant on scout chopper
TLDR - nerfing the repair rate of the scout is good. It'll reward good pilots and punish pilots who beg for repairs
- LVG/HE + Grenade re-supply rate nerf. ABOUT FUCKING TIME. What have I been saying about grenade spam...
- LVG damage nerf. Good. It was pretty much a 1 shot kill weapon, it made spawn camping that much more effective.
- Bloom while zoomed on Operation Locker. Good, about time they fixed shit.
- G36C buff, good, the gun was shit.
- M4 + M16A4 - Good buff, maybe people will use them besides AK5C & ACE23
- Gold Battlepacks for service stars. Thanks, maybe I can unlock things with my 100+ scout service stars and the countless others with my favorite toys. Pretty much haven't unlocked dick for 2 months.
- Netcode fixes + killcam fix, about damn time.
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Zach, People are just used to apache spamming them the whole round
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