the action is so fast and hard hitting the map with a big hotel and pool out side and all is one of my favorites....jet play is awesome they NAIL this as a TRUE bf game hit it OUT of the park....been a long time since i have had this much fun in a game in a long time this should be the new bat or gaming fun if you don't have it DO NOT ship it
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I LOVE this GAME it is a FREAKING beast and i mean Beast
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The first day it went live I said it was the best BF game since BF2. Now I have found that EA finally got it together since then and has surpassed BF2.
Apache
Where do you put the Bayonet?
Chesty Puller (upon seeing a flamethrower for the first time)
I am all in favor of keeping dangerous weapons out of the hands of fools. Lets start with typewriters.
Frank Lloyd Wright
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Uh, I wouldn't go this far. It's not as good as BF2, certainly not yet. Infantry combat may be comparable but vehicles are still skewed in terms of balance. For one thing they're going to have to nerf that armored boat, which is just wicked awesome right now but extremely OP, and they ignored 10 years of armor/APC experience in favor of those who complain that armor was too good. All armored vehicles have been severely throttled back in usefulness in reaction to a complaint on something that wasn't even accurate to begin with.Originally posted by Apache Warrior View PostThe first day it went live I said it was the best BF game since BF2. Now I have found that EA finally got it together since then and has surpassed BF2.
Apache
-Rand[img]https://farm5.staticflickr.com/4333/35734799273_0013dbe418_z.jpg[/img]
Killing CLRs since 2004. BOOSH!
Support Cainslair. Donate here! [url]http://www.cainslair.org/billspaypal.php?[/url]
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The maps are very Bad Company 2. Long enough for some serious long range sniping, but close enough for you to run from point to point. And lots of cover to hide from all those damn vehicles. Way too many vehicles. It should be halved.Originally posted by juneau View PostHow big are the maps? Very large ones like BF2/2142?
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The runways being removed helps a lot, but the sheer amount of AA makes it nearly unplayable for heli's. Aside from well timed flares, there isn't a whole lot that'll keep you in the air.
Otherwise, the game is much more solid than BF4, bugs aside. Currently server crashing can get quit annoying, everything else is mostly driver issues with video and sound.
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Ok, is it just me or do you guys notice this stuff too? Three infantry annoyances that seem related to the coding:
1. See enemy, he's facing anywhere from 90 to 180 degrees away from me. Die. The guy, who was still facing away, was the one that killed me.
2. Encounter enemy; we both shoot. We both die. Happens A LOT more often than in other games.
3. See enemy. Open fire. He not only turns around and one shots you but he walks off with 75 health after you've poured half a clip in him (known BF issue since they decided to follow COD and go with vanilla and HC--I expect you've all encountered this one way too often
).
I'm not sure which one annoys me most. I'm convinced all three are the direct result of their coding job, hit boxes, and net code. If the Healthcare.gov site fixes work this month DICE needs to bring those guys in to fix this, the sound bugs, and queuing.
-Rand
P.S. I'm not really sure how they managed to break Queuing after the beta period. It worked fine then.[img]https://farm5.staticflickr.com/4333/35734799273_0013dbe418_z.jpg[/img]
Killing CLRs since 2004. BOOSH!
Support Cainslair. Donate here! [url]http://www.cainslair.org/billspaypal.php?[/url]
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