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The way it's supposed to be
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Karkand isn't entirely the same though, besides structural differences. You can see some other buildings on the other side of the water, but in B2K it's all out of bounds.
I remember there being 4 points on the other side of the water in BF2.
There was one inside a warehouse. Another near a warehouse just on the other side of the water, near the bridge. We had a flag near a warehouse where you could climb stairs and then a ladder to get to a tower. And then there was another flag near the MEC artillery/UAV/radar dish. Now there's just two flags over there.
And what happened to the strategy of racing the humvee out of bounds along the wall to get to the flags on the other side of the river?
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At least we can still try to ninja our way to D. They pretty much destroyed any hope of pulling off that right flank.Originally posted by BadHabitz View PostKarkand isn't entirely the same though, besides structural differences. You can see some other buildings on the other side of the water, but in B2K it's all out of bounds.
I remember there being 4 points on the other side of the water in BF2.
There was one inside a warehouse. Another near a warehouse just on the other side of the water, near the bridge. We had a flag near a warehouse where you could climb stairs and then a ladder to get to a tower. And then there was another flag near the MEC artillery/UAV/radar dish. Now there's just two flags over there.
And what happened to the strategy of racing the humvee out of bounds along the wall to get to the flags on the other side of the river?
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Those spawn points are still there - you'll automatically spawn at one of the two if you spawn on US Deployment as infantry. But, you don't get to pick which one you spawn at.Originally posted by goldenfooler View PostThey did take away the closer spawn points to the first flag
The G (Gatehouse) flag is still very important - it's where the RU team's armor spawns. Lose that flag and the US gets the armor.Originally posted by BadHabitz View PostAnd by reducing the flags on the right side they made it less important/usefull.The bridges are all non-destructable.Originally posted by goldenfooler View PostAnyone try to blow a bridge on wake..
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True, but it's not as important as getting 4 flags. That forces the defenders to cross the water to go get those flags back, which many players would do. You could take those flags quickly with just a few guys, so once the defenders went that way it would open up the mainland flags to be captured.Originally posted by SighKoPath View PostThe G (Gatehouse) flag is still very important - it's where the RU team's armor spawns. Lose that flag and the US gets the armor.
A good Karkand defense keeps the attackers from getting through the front line. Getting in and taking the four flags across the water sent the defense into chaos.
Now just two flags (regardlesss of armor spawns) blows that strategy out of the water. Some Javelins or mines can negate a tank, but not much can negate the importance of losing 4 quick flags.
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So true.
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