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    patch to CS

    Counter-Strike: Global Offensive Update Released
    Product Update - Valve
    Release Notes for 8/21/2013

    [GAMEPLAY]
    - SSG08:
    -- Reduced price from 2500 to 2000.
    -- Reduced standing and crouching accuracy recovery times.
    - Reduced Molotov price from 500 to 400.
    - Reduced Incendiary Grenade price from 850 to 600.
    - Reduced Glock damage from 33 to 28.
    - Fixed bug that NiP discovered where the aimpunch experienced when compensating for recoil was incorrect.
    - Third person silenced muzzleflash light brightness is no longer a portion of unsilenced brightness, instead it is now completely removed.
    - Chickens are no longer scared when moving silently near them or shooting near them with silenced weapons.
    - Fixed a bug where removing/adding a silencer would also drop a magazine on the ground.


    [MAPS]
    - Fixed map placed weapons not working properly.

    Aztec:
    --New connector between A and B bombsites.
    --More cover in underpass.
    --More cover in overpass.
    --More cover at bombsite A.
    --Changed cover at CT side of bridge.
    --Removed railings on bridge.
    --Added player collision inside large vegetation models.
    --Removed collision on some props.
    --Clipped stairs.
    --Reduced fog.
    --Reduced noise in textures.

    Train:
    --Tweaked shower room.
    --Moved ladders to ends of traincars.
    --Made T entrance into bombsite A wider.
    --Reduced size of CT sniper position.
    --Removed some cover from CT sniper position.
    --Blocked visibility under electrical box at bombsite A.
    --Blocked visibility through yellow barrels at bombsite A.
    --Brightened textures near bombsite A.
    --Removed some wires at bombsite A.
    --Blocked visibility under traincars.
    --Rearranged trains at bombsite B.
    --Widened back of bombsite B, T side.
    --Replaced cover at back of bombsite B, T side.
    --Clipped stairs.
    --Optimizations.
    --Fixed radar naming.
    --Blocked visibility through concrete bags near Ivy.
    --Brightened door near Ivy.
    --Removed railing at top of ladder.
    --Brightened environment light.
    --Reduced fog.

    Inferno:
    --Fixed missing collision in an area in mid.
    --Made railing at back of bombsite A easier to see through.
    --Widened doors in construction.
    --Reduced wall penetration in construction.
    --Removed wall supports in apartments hallway.
    --Increased C4 explosion radius to make it consistent with other maps.

    Nuke:
    --Fixed a bug in ramp room.
    --Widened door in rafters.
    --Fixed some radar naming bugs.
    --Increased C4 explosion radius to make it consistent with other maps.

    Mirage:
    --Added more light to CT window into bombsite B.
    --Fixed some graphical bugs.
    --Removed small trashbags that could be mistaken for players.

    Dust2:
    --Made it easier to spot enemies at back of long A, CT side.
    --Removed center scaffolding in tunnels.

    [UI]
    - Added warning message for when there is a new update available.
    - Fixed Main Menu for 21x9 monitors.
    - Weapon Case Unlock Animation:
    -- Fixed animation stopping on an item when the connection to the item server is actually unresponsive.
    -- Fixed animation not closing if error dialog occurs.
    -- Fixed animation restarting if space bar was pressed.
    - In-game previews of StatTrak™ weapons and unusual knives now correctly display those attributes in the name.
    - Weapon target ID text now colors the weapon the color of its rarity.
    - Fixed StatTrak HUD element for knives hiding.
    - Fixed Tooltip backgrounds disappearing when browsing Workshop maps.
    - Fixed Matchmaking 'ACCEPT' button not reappearing after you accept a match and not everyone accepts.
    - Fixed spectator player panels were showing up when they shouldn't be (wrong team, wrong mode, etc).
    - Fixed the spectator panel not using the new knife icons properly.
    - Moved the “flashed” icon from the center of the screen, made it more subtle and added fringe fades for when your target is flashed when connected via GOTV.
    - Fixed Rescue Kit displaying as Defuse Kit in hostage maps.
    - Fixed pause menu missing entries.
    - Fixed item drops displaying for 'Unknown' players.
    - Fixed formatting of AWP kill award text in Classic Competitive.
    - Teammate’s names now always show overhead during freeze time.
    - Additional work on inventory, addressing edge cases where HUD positions would not update properly after a weapon had been added or removed.

    [MISC]
    - Added "Five Year Veteran Coin" awarded to players who were a member of the Counter-Strike community for over 5 years.
    - Fixed Overwatch not displaying new cases after viewing one case.
    - Fixed extended delay in the end of Classic Competitive games that had GOTV spectators.
    - While watching matches in GOTV, the Autodirector is paused, not deactivated, if the spectator follows a specific player.
    - Added weapon_m4a1_silencer and weapon_usp_silencer FGD entries for map makers.
    - Fixed several exploits affecting dedicated servers.
    - Added a server convar sv_quota_stringcmdspersecond to allow rate-limiting client string commands.
    - Reduced memory usage on dedicated server.
    - Fixed weapon switch and knife swing animations being choppy at low ping.
    - Stability fixes in shaders
    - Identified a memory allocation bug involving nVidia Geforce Drivers version 320.49 or earlier. We suggest that you update to the latest beta driver version 326.80.

    #2
    I like the changes except for reduced glock damage.

    I also like some of the map changes. Wonder if it makes Aztec more viable now with the connector?
    [hlx]

    "Why so serious"

    Comment

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