View Full Version : Cain's server
Jeffro
8th Mar 2010, 02:14 PM
pppssssttt.... come on Cain... you know you wanna. :twisted::twisted:
Ghost_Rain
8th Mar 2010, 06:14 PM
Just think of all those new member we could have if we had are own BF BC 2 sever:D
Rand{CLR}
8th Mar 2010, 07:20 PM
Try again in about a month guys.
-Rand
Reconsnipe1
8th Mar 2010, 09:05 PM
Please :D
Jeffro
9th Mar 2010, 01:44 PM
i will be your best friend! :D:D
K PhaNTOM
9th Mar 2010, 06:28 PM
What I like about this is you don't need to fill it up. You have one player in a server and the matchmaking will fill it up 32/32 in a matter of minutes.
However knowing that half of you would be tank whores I'll keep out.
JohnyRico
10th Mar 2010, 12:48 AM
Tanks don't seem very over powering so far. In some of the maps there is so much rubble that a crouched infantry can cross the whole map and a tank driver would never see him.
K PhaNTOM
10th Mar 2010, 10:09 AM
Tanks don't seem very over powering so far. In some of the maps there is so much rubble that a crouched infantry can cross the whole map and a tank driver would never see him.
Which brings out another great point/bug. I'm killing my pinky finger with all the crouching. Anyone figured a way to stay crouched?
Hammy
11th Mar 2010, 02:54 PM
my other community is having issues keeping the server up thanks to the connection losses to EA that happen 3-10 times a day.
This translates into reconfiguring the server, as when it boots up again, it is vanilla- and thus has been a pain in the ass.
Rand is correct- wait a month.
Cain
13th Mar 2010, 07:34 AM
my other community is having issues keeping the server up thanks to the connection losses to EA that happen 3-10 times a day.
This translates into reconfiguring the server, as when it boots up again, it is vanilla- and thus has been a pain in the ass.
Rand is correct- wait a month.
:2thumbs:
Zantheus
13th Mar 2010, 08:42 AM
Its all in your settings and location...the servers I have played on have never had issues staying up and are full pretty much 24hrs a day
Pumpkin_Jack
13th Mar 2010, 08:04 PM
Its all in your settings and location...the servers I have played on have never had issues staying up and are full pretty much 24hrs a day
filling up will not be a problem thats the one thing EA did right is dedicated servers with a join random set-up. I am missing joining groups before a match(like in MW2) before jumping in though.
Cain
14th Mar 2010, 10:51 AM
Its all in your settings and location...the servers I have played on have never had issues staying up and are full pretty much 24hrs a day
Are there a lot of servers out there Z ??
Can you tell me how many ??
Ghost_Rain
14th Mar 2010, 12:32 PM
Are there a lot of servers out there Z ??
Can you tell me how many ??
I'm showing about 50+ Severs at this moment in time Cain.
K PhaNTOM
14th Mar 2010, 12:35 PM
I'm showing about 50+ Severs at this moment in time Cain.
You're joking right? Gametracker shows over 3000 servers with 2 players or more. Most of them are full.
Caddys83
14th Mar 2010, 12:43 PM
There are too many servers. There was discussion about what happen to the larger australian servers and some of the UK servers. Dice ask the providers to cut back on the servers or take them down for now. Maybe thats why several of my history servers are grayed for several weeks now.
http://img169.imageshack.us/img169/9364/serq.jpg (http://img169.imageshack.us/i/serq.jpg/)
Ghost_Rain
14th Mar 2010, 02:10 PM
You're joking right? Gametracker shows over 3000 servers with 2 players or more. Most of them are full.
It was only showing 50+ servers hear in the uk until I did a refresh and now its show 1800 severs ?
K PhaNTOM
14th Mar 2010, 04:27 PM
It was only showing 50+ servers hear in the uk until I did a refresh and now its show 1800 severs ?
in-game? You know that isn't accurate...
Hammy
15th Mar 2010, 12:00 PM
Its all in your settings and location...the servers I have played on have never had issues staying up and are full pretty much 24hrs a day
Not really true- when they come back after a fault from EA, they go from Hardcore to softcore.
Because we only run realistic servers, it hasnt been easy.
This problem has subsided so it's moot now.
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