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Kronos[X]
23rd Nov 2007, 12:31 AM
I have to say this is a pretty bad start for UT3. I can't find hardly any players online now. I was hoping for a lot more from this game. Bad distribution again here in Canada, still hard to find in the stores.

I just don't understand why there is no maps that have cut-off links and only two that have daul link set-ups. The orb makes it too easy to capture nodes, It should only spawn when your core is vulnerable. Don't get me wrong there are a lot of great things about this game, but it just seems like maybe a little step back for the series. Plus all the little things like no server favorites, no spectate mode, no crosshair customizing ect. Hopefully the first patch will take care of most of the issues, and people will start playing this game. Can't wait to see what the community comes up with.

MajorDeath
23rd Nov 2007, 12:39 AM
I was starting to wounder myself. I can only find one or two populated servers. You cant tell me there are only 30-40 people playing online in the entire world??? Something doesn't seem right.

MD

Cain
23rd Nov 2007, 04:45 AM
I'm scratching my head also.

(Be sure to play here guys there are so few players and so few servers with players, we need to stick together.)... I finally got the bots where they are not so ungodly good...

Rand{CLR}
23rd Nov 2007, 06:56 AM
Cain and I were talking about this yesterday. Seems to be a combination of factors, with probably the two biggest being the sheer number of Class A games out right now, and the release timing during a very busy week for many people.

As of last night, it appeared that fewer than 5,000 people have played online period, which means that you're not going to find a lot of folks on at any given time because people play at random times worldwide, and there are a number of game modes.

The game was not in stock at many stores by the promised time on date of release (in the back room, but not on the shelves as stores prepped for Black Friday). Epic didn't help themselves by not changing anything since the Beta. Some folks were completely turned off by the consolization of the game. There was never a "true" demo, and I don't recall seeing it packaged with any gaming magazine, unlike UT2k4 and the one month demo period to generate excitement (and Warfare wasn't in the beta demo). Etc. etc.

The best hope is that because it's so close to gift holidays, and there are so many other games out, people are waiting on this, and that the number will jump every week between now and the end of next month. I would also guess that there's a fair chance Epic will allow (mandate?) radical sale prices to move copies if this continues to be the trend.

-Rand

Rand{CLR}
23rd Nov 2007, 07:01 AM
By the way, I'm seriously wondering how much the community will get into this game in terms of mods. Hopefully someone will give us mods that make the game better overall. However, because it's been changed so drastically in terms of the console feel and in movement (probably the two biggest changes that ticked off the hardcore players), I'm not so sure a lot of the folks who modded UT2k4 will bother this time around.

The next month is crucial, and will let us know if UT3 will be more 2k4, or 2k3.

-Rand

juneau
23rd Nov 2007, 07:02 AM
Don't forget that it's only just come out in Europe today.

Rand{CLR}
23rd Nov 2007, 07:21 AM
Don't forget that it's only just come out in Europe today.

Germany isn't part of Europe anymore? :twisted:

-Rand

juneau
23rd Nov 2007, 10:09 AM
Don't forget that it's only just come out in Europe today.

Germany isn't part of Europe anymore? :twisted:

-Rand

Yea but they get that stupid dumbed down version. Most Germans are buying from Amazon.co.uk anyway. :twisted:

WalkinTarget
23rd Nov 2007, 10:29 AM
I actually played UT '99 on my Father in Laws PC last night .. stuck over there until 8:30 so I figured I'd enjoy some classic CTF action.That game still just offers the perfect gameplay for me .. fast as hell, easy to learn the maps (other than Coret .. I always got lost on that map) and every weapon can kill if used in the right spot.

UT3 just ... meh. In my limited time with it, I could ell within an hour that it wasn't getting it done. I wish I could put the finger of blame on something to justify why I am criticizing it, but it isn't that easy to do. The timing of its release couldn't have been worse if Epic tried. I feel bad for the guys that were holding onto this release to bring them out of their gaming doldrums, as it doesn't look to be pulling its weight yet.

juneau
23rd Nov 2007, 10:42 AM
I actually played UT '99 on my Father in Laws PC last night .. stuck over there until 8:30 so I figured I'd enjoy some classic CTF action.That game still just offers the perfect gameplay for me .. fast as hell, easy to learn the maps (other than Coret .. I always got lost on that map) and every weapon can kill is used in the right spot.

UT3 just ... meh. In my limited time with it, I could ell within an hour that it wasn't getting it done. I wish I could put the finger of blame on something to justify why I am criticizing it, but it isn't that easy to do. The timing of its release couldn't have been worse if Epic tried. I feel bad for the guys that were holding onto this release to bring them out of their gaming doldrums, as it doesn't look to be pulling its weight yet.

Lucky that UT has a good modding background. :D

Premonition
23rd Nov 2007, 11:12 AM
I dont wanna sound biased even if i know it does sound this way. But times have changed. Epics big mistake was not taking advantage of the hype machine that is Microsoft. Had they not went "timed exclusive" to sony and released on xbox 360 around 2 weeks later. Microsoft would have pushed ut3 down everyones throat much like you see call of duty 4 being done. But you notice pc, xbox 360 and ps3 players are all talking about this game. Thats the key, no one is talking about ut3. It just kinda released with no hype (and the beta probably didnt help).

I wonder what is selling more copies gears of war for pc or ut3? But consoles and pc games go hand in hand in mixed marketing. But its still marketing none the less and gets people excited. Microsoft showed epic what the could do with gear of war advertising. Epic should have used that for ut3 as well.

(DSP)-Bar
23rd Nov 2007, 11:19 AM
Between TF2 HL2/Portal COD4 COH MOHAA and the console games... Bad timing. Besides a lot of the UT3 players I have talked with while playing TF2 gave it a really bad review. It has been countless the amount of people I have seen complaining. I haven't liked the idea of the game since I had heard about it but I have got to give that it is definitely a pretty looking game. Certainly better then ETQWs. Hopefully it will pick up for you guys.

MajorDeath
23rd Nov 2007, 03:41 PM
I honestly don't understand how anyone that played UT2k4 can not like this game. To be honest I'm very frustrated with all the negativity about tiny things, and then people acting like its the worst thing ever, and a game killer. Way too many people bashing a game that despite a few minor flaws is great! Just because your manta isn't loud enough, or your shock rifle is a bit harder to own with doesn't make the game horrible. It makes it better. The things that are different that the other UT3's are what will make this one unique.

I'm crossing my fingers that people come around and pick this one up, and learn to love it like they did UT2k4. It really is an awesome game, and deserves to be given a chance.

MD

juneau
23rd Nov 2007, 04:18 PM
I honestly don't understand how anyone that played UT2k4 can not like this game. To be honest I'm very frustrated with all the negativity about tiny things, and then people acting like its the worst thing ever, and a game killer. Way too many people bashing a game that despite a few minor flaws is great! Just because your manta isn't loud enough, or your shock rifle is a bit harder to own with doesn't make the game horrible. It makes it better. The things that are different that the other UT3's are what will make this one unique.

I'm crossing my fingers that people come around and pick this one up, and learn to love it like they did UT2k4. It really is an awesome game, and deserves to be given a chance.

MD

+1

Premonition
23rd Nov 2007, 05:02 PM
Well ut3 has some stiff competition now so its understandable that people pick at little things. A year ago those little things wouldnt have mattered at all to people. But as we see games getting better the bar gets raised with the not to mention expectations. I think a lot of ut`ers like halo players put the next installment on to high a pedestal.

I mean its hard to live up to hype sometimes especially in a franchise. I was just reading where they say devil may cry 4 is great 4 but then in the same breath say its just a visual update of dmc3. So i think we are seeing games and games changing. Like with ut3 we heard physics chips and everyone got pumped about them. Ive yet to see anyone mention it or how it effects the game. But like most fps franchises people will nitpick it. We seen it in every installment of ut. (insert weapon here) is to spammy, (insert weapon here) doesn't do enough damage, (insert vehicle here) stinks the old one was better, (insert movement here) is nerfed and the old version was better. Change takes some getting use to. Also lets not forget its been what 4 years since ut2k4 came out. Thats a lot of waiting and getting hopes up for something that no matter what cant live up to the pedastel its been put on.

I still think marketing isnt helping ut3 and hopefully they will advertise it better. Its still early though and many people will probably get it on x-mas. But remember ut2k4 had people screeming bloody murder when it came out. Its just ut2k3 with a extra gametype, its the same game, its madden of fps etc etc. From what i recall ut3 is actually getting less fussing than ut2k4 did. But you also have to consider that people will fuss when they need to upgrade. True that ut3 is not as demanding as most people thought it would be (new pc demanding) but its still demanding and might cause people to spend extra money to upgrade.

But you gotta take the good with the bad and like any twitch game there is gonna be complainers. But then again every game is gonna have them.

Kronos[X]
23rd Nov 2007, 05:54 PM
I hear where your coming from MajorDeath. I think its a great game too, but if nobody complains then nothing will get fixed. The only real complaints I have are the crappy server browser, and the lack of customization. I can adapt to the new game style. Besides I think I paid for the right to complain a bit, I didn't even get a regular manual with it.

Devilguns
23rd Nov 2007, 06:56 PM
The UI is an annoyance, this is the real problem:

http://www.devilguns.com/temp/bitchbitchbitchbitchbitch.jpg

5 people b*tching, 450 people watching the b*tching instead of playing. And there is never any official messages EVER and theres three people looking at nothing. Beta Demo forum should be locked too.

Rand{CLR}
23rd Nov 2007, 07:01 PM
The number of people who have played online more than doubled since last night. That's got to be worth something.

-Rand

Nomadicus
23rd Nov 2007, 08:41 PM
A factor also is that server support isn't. Many had problems setting up the demo server and aren't interested in the new server yet for many, many reasons.

If the dedicated server was the same high quality and as complete as the game itself, there would be least 500 warfare servers running right now.

The game is 5 out of 5 stars.
The game server is a 2 out of 5 stars.

Also, keep in mind *the* thing Epic is big on: Single player campaign.
They don't *expect* the majority to ever go online.


Give it time. It will pick up. It is a fantastic game. Don't worry. Have Fun!

baconoclock
23rd Nov 2007, 10:16 PM
I'm going to agree with the plethora of A list games out right now. Just not enough time in the day to play all of them. Personally i still dont have ut3, and dont plan to get it until my current TF2 addiction goes away (which wont be for a long time) :2thumbs:

juneau
23rd Nov 2007, 11:03 PM
Just finshed my first bout. That was awesome! :D

random_id
23rd Nov 2007, 11:09 PM
I agree about the "worst launch" - I remember previous UT games launching with more anticipation and with more people actually playing them online... This game, however, feels like a stillborn, similar to ETQW, and I highly doubt it will ever get as popular as any previous UT games. And not only because of other released games - I agree with many other people who actually played the game but disliked it for one reason or another, even the people who liked UT2k4 (personally I don't care about game's menus or browser BUT I cannot force myself to like UT3's color palette and lighting, and yes, I've tried every graphical settings/adjustments, from the highest ones to the lowest ones, and yes, my monitor is properly calibrated) :P

Sub-Human
23rd Nov 2007, 11:14 PM
In my poor, uninformed, and lousy opinion, its just the same old UT with better graphics.

The changes are minimal, theres nothing new.

TF2 changed alot, making it almost a new game instead of more of the same.

Odd thing is, I liked the demo, just not enough to rush out and buy it.

thinktank
24th Nov 2007, 03:11 AM
I honestly don't understand how anyone that played UT2k4 can not like this game. To be honest I'm very frustrated with all the negativity about tiny things, and then people acting like its the worst thing ever, and a game killer. Way too many people bashing a game that despite a few minor flaws is great! Just because your manta isn't loud enough, or your shock rifle is a bit harder to own with doesn't make the game horrible. It makes it better. The things that are different that the other UT3's are what will make this one unique.

I'm crossing my fingers that people come around and pick this one up, and learn to love it like they did UT2k4. It really is an awesome game, and deserves to be given a chance.

MD


My sentiments exactly... me and Fuzzbunny played UT3 online for a good 8+ hours today alone...

UT3 is almost perfect for me. It took out all the annoying stuff from UT2k4, added a bunch of cool stuff, and gave it the UT99 feel that we all loved.

It hasn't technically been even a week yet since the USA release... so give it a month before we start seeing more people play- especially since people will get bored of COD4 and Halo3 soon. Plus, i'm sure a bunch of people are getting it as a christmas present

fuzzbunny
24th Nov 2007, 03:42 AM
Im not sure why people are upset with this installment of UT3 (it baffles the mind honestly) Originally, when ut2003/2004, came out, people were infuriated with the feel of it. People thought it was way too quake ish, that it was too easy for people to fly across a map with a dodge, and that adrenaline power ups were redundant.

SO they changed it back to a ut99ish feel! and people are complaining about that???

to live is to adapt.


--------the only fault i find with the game is the single player, but who in their right mind buys a multi player game for its single player?

Cain
24th Nov 2007, 04:10 AM
A factor also is that server support isn't. Many had problems setting up the demo server and aren't interested in the new server yet for many, many reasons.

If the dedicated server was the same high quality and as complete as the game itself, there would be least 500 warfare servers running right now.

Give it time. It will pick up. It is a fantastic game. Don't worry. Have Fun!


Agree 100%....

Starfire
24th Nov 2007, 05:23 PM
Server support/Admin support is horrid at the moment.

Now, an overall opinion from a diehard UT fan. Those of you who know me know that of the folks frequenting these forums, I've played more 2k4 than anyone. I got the game the day it was released and played it nearly every day until last week when this was released.

UT3 is very "pretty" but essentially unchanged from 2k4. I was looking forward to Warfare as being different from Onslaught but it is exactly the same gametype. In previous press releases we were promised "Warfare will be like Onslaught and Assault combined" which it definitely is not; also we told that we would "huge maps where once the objective was taken it would lead you into the next phase of the map. Once in the next phase, you as an individual could go back to the previous phase giving the appearance of massive sized maps"....don't see that. (Now these weren't exact quotes but those that saw the same interviews know this was the gist of what was said).

Modding is impossible until they fix the compression issue, which apparently is not in the first patch(in beta, changelog has been posted publicly).

the new vehicles are neat, graphics neat, maps neat but still the same game. Quite frankly, I'm having much more fun in COD4 and Crysis at the moment.

The old phrase, "we'll release it when it's done" didn't happen this time.

Grisu
24th Nov 2007, 05:34 PM
Yea but they get that stupid dumbed down version. Most Germans are buying from Amazon.co.uk anyway. :twisted:

:roll: i cancelled my preorder as it was delayed 2 times.

So I'm one with the dumbed down version.

But hey, as I can't play, this seems to be the minor problem...

BenKenobi
24th Nov 2007, 05:38 PM
I think the main reason is that there are more fun games right now...

Based on what I saw from the demo, I'm not planning on buying this game, ever...

Grisu
24th Nov 2007, 05:41 PM
True words... COD4, Bioshock, World in Conflict, Company of Heroes OF....

... and guess why I'm still wearing my nano suit... :twisted:

BenKenobi
24th Nov 2007, 05:48 PM
There should be a nano suit in EVERY game!!

juneau
24th Nov 2007, 07:10 PM
I think the main reason is that there are more fun games right now...

Based on what I saw from the demo, I'm not planning on buying this game, ever...

I think that's more of a matter of perspective. COD4 sucks imho, and the Crysis MP isn't anywhere near as strong at the SP. And considering 90% of my gaming time is spent online.... i know what game i'll be playing. :)

Nomadicus
24th Nov 2007, 09:18 PM
Modding is impossible until they fix the compression issue, Are you referring to cooked maps? If so, I am trying to find info on how to un-cook a map. My mods work, but ground textures have weird rainbow colors on them, etc.

. . . but modding in general works fine.

RobotBanana
24th Nov 2007, 09:46 PM
This is comming from someone who has never played any of the UT games before, other than 15 minutes of 2k4... :shock: :oops:

I'm hoping for a Warfare demo. It looks like more of my thing. vCTF wasn't bad, but it isn't something I would spend money on. I had a couple of hours of fun with the demo, and that was good enough. It just seems... bland to me.

Battlefield-type games are my absolute favourite FPSes. I got addicted to Battlefield instantly. But I don't feel rewarded playing UT3. I like unlock and award systems; it gives me something to work towards. I can set a goal, so to speak, and have fun trying to achieve it. The "run around as fast as you can and shoot anything that moves" style of gameplay just isn't attractive to me. After playing for half an hour, I start to get a little bored.

Even though TF2 doesn't have unlocks, it at least has classes. Swapping between being a spy, then an engineer with a sentry, then a heavy, etc., keeps me entertained. I won't stay addicted to it for quite as long as 2142, but it has another level of strategy that I enjoy. It still isn't my prefered BF-type of game, but it can still hold my interest long enough for a several hour long gaming session. :)

Anyway, I saw a gameplay video of Warfare mode, and it looks pretty cool. A demo with it included might sell the game for me. It kind of looks like it might be fun, but I'm not ready to pay $60 for it yet...

KurlonT
24th Nov 2007, 10:34 PM
I'm really looking forward to the PS3 version and even playing the UT3 demo I was highly entertained w/ the gameplay. I really don't look at each UT rendition just from what was improved from the previous one but more as a new game.

IMO Warfare seems more like ONS meets Domination w/ a touch of Assault. Many of the side Nodes require a team to hold on to it for a set amount of time until a certain event happens (i.e. Nanoblack Infection Tube, Nanoblack Flood, Support vehicles, ect.) or your team needs to set Shaped Charges on barricades to help control parts of the map. Throw in the power of the Orb and it's far more complex in what one can do to help a team win.

I've always like the freedom of just playing and not feeling the need to log tons of hours just to get all the goodies. Don't get me wrong the BF series is great but ever since EA introduced the ranked server system it just seems too controlled now.

Either way have fun w/ whatever game suits your fragging needs...:D

Thrashdragon
25th Nov 2007, 02:53 AM
Feels like UT2004 with a graphics upgrade. Since UT2004 was never more than a poor shadow of UT99, ...not much incentive there.

Maybe in a slow game year, but there are just so many other and better games to play right now.

Epic made themselves' Microsoft's bitch for Gears of War, I wouldn't be surprised to see that they've whored themselves out to Sony now, and the only non-suck version will be on the PS3.

The trend of developers buying out entire mod teams (i.e. everything on Steam that doesn't start with the word "Half") makes me wonder if there's going to be a thriving mod communtiy anymore, as well.

Starfire
25th Nov 2007, 11:55 AM
Modding is impossible until they fix the compression issue, Are you referring to cooked maps? If so, I am trying to find info on how to un-cook a map. My mods work, but ground textures have weird rainbow colors on them, etc.

. . . but modding in general works fine.

Not really what I meant Nomad.....the file compression that allows us to put compressed versions of custom files on redirect servers for downloads is not working ATM so even if there are mods made, they can't be compressed and put on redirects.

Premonition
25th Nov 2007, 01:04 PM
http://archive.gamespy.com/stats/
26. Unreal Tournament 3 (PC)
594 servers, 1101 players

Ouch.... really a rough start.

juneau
25th Nov 2007, 01:26 PM
Same goes for Crysis. Can't believe how high up 2142 still is. The only thing that made that game good in my eyes was the CLR's i was playing with.

slinky317
25th Nov 2007, 01:39 PM
Crysis is different because it's mainly a SP game. Who cares if the multiplayer fails?

The single player on UT3 sucks. If the multiplayer fails, the game is dead. And unfortunately, so far it looks stillborn. :-(

thinktank
26th Nov 2007, 04:41 AM
After reading this thread.. I don't think it's the game's fault, it's the people complaining's fault... jesus christ.


The game is not like UT2k4... I don't know why anyone would say that. Every gun has changed, and I hate to break this to you, but when it comes to FPSes, a sequel means these things-

New maps
Changes to existing guns (Or else it's not the same game)
Minor changes in gameplay


They went for the UT99 feel, and coming from a hugely excited person about the quake series (I hated UT99-2k4 but played it because after Q4, the series died), I have to say that UT3 is almost perfect.

It is so finely tuned, and I know this because i've played it enough to realize it.

At first I thought the game sucked from playing the demo, but after the first hour it all started to make sense.

I promise you naysayers, give it some more time. Play some DM, VCTF, and warfare some more and it will start clicking.

If you don't like it, go pick up CS:S and play fisher price deathmatch with the rest of the thirteen year olds and rednecks :)

thinktank
26th Nov 2007, 04:45 AM
Crysis is different because it's mainly a SP game. Who cares if the multiplayer fails?

The single player on UT3 sucks. If the multiplayer fails, the game is dead. And unfortunately, so far it looks stillborn. :-(

You must think the multiplayer for portal sucks too, huh?

26th Nov 2007, 09:22 AM
rant on/

Thinktank, UT3 is a very, very good DM game. Warfare may take a while to grow but I think it does suffer from some pretty fundamental issues. The weapons themselves are reasonably balanced but the vehicles are problematic. Specifically, the Manta which pwns even more in UT3 than 2K4, and it was a monster there.

This can be quite easily fixed if Epic:

1. Increases the sound of it and all vehicles in general to something reasonable so you can hear it coming

2. Provides some better defense against Manta's on foot. I personally believe that the shock ball knockback as evident in 2K4 is the way to go especially since dodge jumping is out.

I will play this game and will adjust and its not that I don't like it. The main issue here is that the hype that has been building around this game for the past 2 years (since it was officially announced) has not been realized. We all bought and paid money for a Release Candidate (RC7 to be exact) which has significant, noteworthy and eye raising issues. The UI is a complete disgrace.

The lack of admin tools and basic options is a slap in the face of every server admin and signifcantly affects the current numbers in terms of both servers and players online. Given that the single player "campaign" is a too funny to actually laugh at, the only thing that will save this game is a solid online component. How Epic can release a MP game without these basic components is mind boggling.

Epic has clearly scoffed in the face of many long term UT players in their actions with this game. Claims that PC is their bread and butter are worth nothing when they have clearly biased UT3 towards consoles. "Its done when its done" statements that they have been shooting their mouth off for the past 2 years are a complete and utter joke given the state of their release. Quite frankly, a level of trust has been lost and a lot of people, me included, are affected by it. Yes I know Epic is in the business of making money and I respect and understand that. Only time will tell if their arrogance will pay off. So far, its not exactly looking that good is it?

Personally, I see them gambling an already established market for UT3 while attempting to corner a new but albeit more lucrative one. This fact is not lost on a significant portion of the current UT community.

As a long time supporter of Epic (since UT99), I am personally quite disappointed but then that is just me so no big deal. However, I know a good number of other comptetitive and casual players that feel the same. Most of us, including me, are not crying for a UT2K4 clone, BTW. Just some evidence that Epic actually stands behind their claims that PC is king in their viewpoint and the game NOT to be sacrificed in the name of consoles because to a lot of us, Epic sold out.

/rant off

thinktank
26th Nov 2007, 10:34 AM
rant on/

Thinktank, UT3 is a very, very good DM game. Warfare may take a while to grow but I think it does suffer from some pretty fundamental issues. The weapons themselves are reasonably balanced but the vehicles are problematic. Specifically, the Manta which pwns even more in UT3 than 2K4, and it was a monster there.

This can be quite easily fixed if Epic:

1. Increases the sound of it and all vehicles in general to something reasonable so you can hear it coming

2. Provides some better defense against Manta's on foot. I personally believe that the shock ball knockback as evident in 2K4 is the way to go especially since dodge jumping is out.

I will play this game and will adjust and its not that I don't like it. The main issue here is that the hype that has been building around this game for the past 2 years (since it was officially announced) has not been realized. We all bought and paid money for a Release Candidate (RC7 to be exact) which has significant, noteworthy and eye raising issues. The UI is a complete disgrace.

The lack of admin tools and basic options is a slap in the face of every server admin and signifcantly affects the current numbers in terms of both servers and players online. Given that the single player "campaign" is a too funny to actually laugh at, the only thing that will save this game is a solid online component. How Epic can release a MP game without these basic components is mind boggling.

Epic has clearly scoffed in the face of many long term UT players in their actions with this game. Claims that PC is their bread and butter are worth nothing when they have clearly biased UT3 towards consoles. "Its done when its done" statements that they have been shooting their mouth off for the past 2 years are a complete and utter joke given the state of their release. Quite frankly, a level of trust has been lost and a lot of people, me included, are affected by it. Yes I know Epic is in the business of making money and I respect and understand that. Only time will tell if their arrogance will pay off. So far, its not exactly looking that good is it?

Personally, I see them gambling an already established market for UT3 while attempting to corner a new but albeit more lucrative one. This fact is not lost on a significant portion of the current UT community.

As a long time supporter of Epic (since UT99), I am personally quite disappointed but then that is just me so no big deal. However, I know a good number of other comptetitive and casual players that feel the same. Most of us, including me, are not crying for a UT2K4 clone, BTW. Just some evidence that Epic actually stands behind their claims that PC is king in their viewpoint and the game NOT to be sacrificed in the name of consoles because to a lot of us, Epic sold out.

/rant off

I know companies are companies to make money- but there are two exceptions to this rule FOR ME.

Valve continues to impress me with amazing value, customer support, and amazing games.

Epic... wow. Epic continued to release content for UT2k4 even after release- be it patches, or map packs and supporting the mod community.

I think we need to realize that they're essentially working overtime here- they're a pretty small company to be doing so many things at once (Don't forget, they just released GoW on the PC as well), among other things, they also have to re-release the game on 360 and PS3 as well, so they aren't slouching off. They just have a lot on their plate.

Today will mark a week for the game's release, so I don't think we should jump the gun and call the launch a failure yet... but we should all realize that they're definately going to release patches to address issues and add more content.

Epic's a good company guys... especially in the face of shitty companies like EA, Sony, and Microsoft today.

26th Nov 2007, 01:17 PM
I most definitely agree, Valve and Epic have been at the forefront of quality for quite some time and I believe that Epic will fix this puppy up. I just hope it does not go the way of Quake 4 which when completed and fixed by Id was good but too late and peeps moved on.

This is the danger of releasing too early. Let's hope you are right. :2thumbs:

0r4ng1n4
26th Nov 2007, 05:56 PM
If the numbers aren't changed significantly after Christmas I will be surprised. Thats the reason I dont have the game yet (well, birthday on the 5th actually) and I think the number of players will pick up after the holidays. Like people have said, there are a lot of good games out right now, but UT3 is one of the few (with the exception of TF2) with a proven large multiplayer aspect to it. By the time Christmas rolls around people will have finished with the single player games and be looking to pick up a new game. I think UT3 picks up then, at least more than it is now. I really enjoyed the demo (and am still waiting for the game) and it would be a shame not to be able to play this game with a good server and player population.

thinktank
26th Nov 2007, 06:06 PM
If the numbers aren't changed significantly after Christmas I will be surprised. Thats the reason I dont have the game yet (well, birthday on the 5th actually) and I think the number of players will pick up after the holidays. Like people have said, there are a lot of good games out right now, but UT3 is one of the few (with the exception of TF2) with a proven large multiplayer aspect to it. By the time Christmas rolls around people will have finished with the single player games and be looking to pick up a new game. I think UT3 picks up then, at least more than it is now. I really enjoyed the demo (and am still waiting for the game) and it would be a shame not to be able to play this game with a good server and player population.

It's people like this that are delaying the success, which is a good thing. I'd rather people get into it during/after the holidays when they've polished it a little more, than have a bunch of people jump in and judge it too quickly because of the flaws.

Once people get bored of the stuff that's already entertaining them, UT3 will come around :D

Premonition
26th Nov 2007, 07:02 PM
I just hope it does not go the way of Quake 4 which when completed and fixed by Id was good but too late and peeps moved on.


Not to sound bad but these numbers remind me of quake 4s launch. It was about a 2:1 server to player ratio in the 1000 range. The wait and see approach could be bad as well. Its a gamble. But when you see other unreal 3 based games you have to wonder what happened to ut3 (was it dubbed down for ps3?). To be honest gears of war, rg:6 vegas and bioshock all blew me away. Then again games like bf2 graphic wise did as well. But ut3 doesn't remind me of the trailors and video that where released months back.

Karson
26th Nov 2007, 07:07 PM
I will play this game and will adjust and its not that I don't like it. The main issue here is that the hype that has been building around this game for the past 2 years (since it was officially announced) has not been realized. We all bought and paid money for a Release Candidate (RC7 to be exact) which has significant, noteworthy and eye raising issues. The UI is a complete disgrace.

The lack of admin tools and basic options is a slap in the face of every server admin and signifcantly affects the current numbers in terms of both servers and players online. Given that the single player "campaign" is a too funny to actually laugh at, the only thing that will save this game is a solid online component. How Epic can release a MP game without these basic components is mind boggling.

Epic has clearly scoffed in the face of many long term UT players in their actions with this game. Claims that PC is their bread and butter are worth nothing when they have clearly biased UT3 towards consoles. "Its done when its done" statements that they have been shooting their mouth off for the past 2 years are a complete and utter joke given the state of their release. Quite frankly, a level of trust has been lost and a lot of people, me included, are affected by it. Yes I know Epic is in the business of making money and I respect and understand that. Only time will tell if their arrogance will pay off. So far, its not exactly looking that good is it?

+1

This game feels roughly 20% as polished as Gears of War, which makes sense if you can believe the GoW sales figures. I give credit to Epic for even releasing UT3 at all, on by far the least popular gaming platforms today (including last-gen systems like XBox and PS2).

2004 is long gone. :(

[TT]BrundleFly
26th Nov 2007, 09:36 PM
Claims that PC is their bread and butter are worth nothing when they have clearly biased UT3 towards consoles. "Its done when its done" statements that they have been shooting their mouth off for the past 2 years are a complete and utter joke given the state of their release.
Exactly...

If they are abandoning the PC in favor of consoles just be straight with us and tell us the truth. Instead they string us along for years and let us think that they were putting out a product worthy of running on a PC and in reality they were leaning towards a mainly console product that is lackluster on the PC. The word betrayal comes to mind... :pissed:

26th Nov 2007, 09:54 PM
How are you doing these days Brundle? You got me worried dude!

slinky317
27th Nov 2007, 01:24 AM
So I was saddened to see that right now UT3 only has less than 500 players playing. Yes, it is late, but even Quake Wars, a mediocre game that's been out for months has more players.

After playing UT3 for a while I'm a little disappointed. The maps, with the exception of the remakes, are too small and the vehicles feel cramped. Also, there are too many vehicles and the combination of the small maps and the small amount of maps makes some of the vehicles underused (the Raptor for instance).

I was really hoping for some good, large warfare maps like they had in Onslaught. But every new map that isn't a remake is smaller than Onslaught maps and that's highly disappointing. I feel like I'm playing Team Deathmatch with orbs rather than a strategic game to capture nodes.

In any case, I'm going to keep playing because it's on Cains and it's a decent game. But with the playerbase as low as it is now, I don't see the game surviving and I don't see how Epic can be convinced to release map packs for such few players. :-(

Fluffy
27th Nov 2007, 08:03 AM
So I was saddened to see that right now UT3 only has less than 500 players playing. Yes, it is late, but even Quake Wars, a mediocre game that's been out for months has more players.

Quake Wars is far from mediocre but it is very much a niche game. If you have no background in quake games or ET it can be hard to get into as the movement system is not exactly intuitive and the assault style gameplay is very much a matter of taste. It does have a lot of advantages over UT3 to explain it's relative success in online numbers terms.

1: It has a large active player base to call on of players who do understand and like the gameplay as it's essentially a vehicle version of ET. A free and popular game.
2: It has only 1 gametype meaning that anyone who wants an online game with a low ping can always find one 24 hours a day.
3: It scales down to low end pcs quite well. UT3 does not.
4: All of the maps play well at 24/32 players. There may only be 12 out of the box but they all work. Hardly any of the UT3 maps work well at the higher player loads pc players like these days. All of those maps seem to be aimed at console player loads. Big surprise huh.
5: It has awards for the stat whores to work at. Utterly meaningless awards but people still seem to like that garbage.

UT3 is doomed as far as I can tell. It has no active user base to bring players in from. The old games barely have more people playing than it does. CTF and DM are ok for a brief nostalgia ut99 kick but there is no long term attraction there. People stopped playing that stuff for a reason. Times change. War mode needs a pretty high spec pc to play at solid frame rates. It's new user unfriendly as the oldtimer ut player will rip the crap out of any newb. You cant just spawn and go in this game and be useful/have fun like you can in any of those class based games. You need to learn a lot of stuff 1st. Sure some people dont have it yet who want it and some of those will play online but then a lot of those playing online now will drift off too so you cant count on numbers climbing much more after the next week. By the weekend most of the UT fans who want this game will have it.

IMO the only hope is in cross platform play. If it takes off on the consoles it might have a future as a viable game. As a pc title it's looking dead in the water.


BTW if you want to see real player numbers for games dont bother with gamespy. They include bots as players.

http://www.serverspy.net/site/stats/

is better, and this one...

http://www.game-monitor.com/search.php?game=ut3

lets you see a chart over time (click near the bottom) It's only been tracking retail for 4 days (before that it's the demo) but if you look at the green line for players online at a given time in the 1st graph you can see just how dire things are ATM.

P.S. I'm not a UT3 hater. I see a lot of potential in WAR mode but with player numbers this low that potential may never be realised.

Rand{CLR}
27th Nov 2007, 08:51 AM
Well, a few things. I'm not prepared to call this game fully dead until the week after Christmas. Epic could not have picked a worst time to release if they tried. It's not like a DVD that would have gigantic sales before the holidays, and is tracked on pure sales alone--it's a game with more AAA competition than any other time in history for FPS games. People waiting for Xmas or picking it up on sales in the meantime are (ideally) going to greatly outnumber those who have it now. The game needs at least 10 times the number of folks online at any given moment than it has now to last.

But I am worried about two things:

1. Self-fulfilling prophecy. Those people really complaining about consolization to the exclusion of most else are not playing the game as a result. And others worried about that are not buying it based on what they read on this front. This is BAD, because it doesn't lead to better quality, more pc-centric games--it leads to MORE console games and consolization. These people need to get off their high horse and look at how many console players there are vs. the number of hard core pc players and learn simple business modelling.

2. Epic's reaction to what they're seeing with the UT3 reception. What I'm really afraid of is that they'll draw the opposite conclusion this time around, and rather than give us a quick, much better UT4 (ala UT2k4 over the DOA UT2k3), they'll look at the shear success of 360's version of Gears of War over the pc version, the incredible lack of support for UT3 pc, and how well it may do on PS3 and 360 once the exclusivity period ends, and conclude that it no longer pays to make games for the pc anymore. That is the worst conclusion for us they could reach.

This is why I hope the PS3 launch is really horrendous, with just a couple of thousand copies sold. The best thing for the game now aside from Xmas purchases and very fast patching is for it to fail across all platforms so Epic doesn't begin to think console-only is the way to go.

In any event, Epic should take 2 lessons from this:
1. Never release a game that isn't ready. Especially this close to a gift holiday and against this much semi-established or established competition.
2. If you have a "beta" in any form, please, for the love of all that is holy, MAKE CHANGES from the beta before you repackage it and send it off completely, utterly unchanged. They really ticked off a lot of people by not making any changes.

-Rand

P.S. Note that I almost certainly have more play time in UT3 than anyone here right now. I'm leading everyone in my "friends" list by quite a bit. So I do like at least some of what they've done. But I'm also a realist.

Edited for typos.

[TT]BrundleFly
27th Nov 2007, 12:34 PM
How are you doing these days Brundle? You got me worried dude!
Well I'm still my same old cheerful self but I'm not doing to good health wise. Walking is a killer, worse since it got cold. But I keep on truckin best I can... :D

We'll still get together for a Christmas drink. I know you live a long way out but you would be welcome to come visit my home with your wife, etc if you like... I'll give you a call or PM...

27th Nov 2007, 04:20 PM
I will be looking forward to that Brundle. I think I can manage a trip out there before Christmas.

Rand, I would play it more if it didn't crash as much.

Things are very quiet from Epic at the moment. I venture to guess that there are some heated meetings going on about now over there.

thinktank
27th Nov 2007, 05:30 PM
Uh, are you guys serious?

This is a joke right?

Have you guys actually PLAYED the game?

... It's actually very good.


Give it some time for the current popular titles to die down and people will pick it up, but until then, I'm afraid you're all wrong.


If you want to argue about it being launched wrong, I.E poor timing and console issues, go ahead. But I think arguing about the game being good is ridiculous, it's a fantastic game.


Edit:
Those numbers are wrong; there are not only three people playing QuakeIV right now... I know this.

Nomadicus
27th Nov 2007, 06:36 PM
thinktank is absolutely right. What is abysmal is the dedicated server. The game is great. The server is horrific.

UT3 should have a few thousand servers out there -- most of which would have been home based -- if it wasn't for the total lack of server support. Many home based servers can now accommodate a 5v5 setup nicely.

IMO if the game dies, it will be because of lame server support.

The game is fantastic.
The editor is beyond fantastic.

Premonition
27th Nov 2007, 06:58 PM
To me i dont like the steep system specs and how the game performs. I can run 2142 with 64 players better than ut3 with 10 people and thats with ut3 set bottom`ed out.

scudbutt use to have maps in 2k4 that looked as good as some of these. When you see a pic it look really cool. But ingame its kinda ... blah. But ut3 is the worst looking game ive seen on the unreal 3 engine so far.

I hate the server browser as well. The question for me became is ut3 any better than ut2k4. I dont care about vehicles and walkers of doom. I just wanted fast paced action.

I sure dont see upgrading just to play that. Its ut and thats cool but it didnt go out its way to be what it could have been and what many expected it to be.

I dont wanna sound like im bashing it because it is ut and that alone is cool. But i thought the same thing about quake 4 as well. It was cool to see a new quake but a few months later the game was next to dead for basically the same reasons that ut3 is looking bad now with.

TF2 is sounding more fun to me, but thats just my opinion. Had i not needed a upgrade to video card id probably have a more positive one.

Duke{CLR}
28th Nov 2007, 09:30 AM
I don't have much to add to what has already been other than the fact that for the short time I have had a chance to play this game I have loved it. I found that the action is fast and furious and one hell of a great time.

I do hope they fix the issues with the VOIP and the server browser. It would be a shame to see this game fail to be popular because of a few things that could be easily fixed. Epic has made a lot of money so far I hope that they just don't take it and run.

LAMONT
28th Nov 2007, 10:14 AM
I'm afraid we are all not wrong, as it's all our opinions on the matter. The game is decent, not great. IMO.

I am not blood in blood out with Epic, some seem to be that way.

Premonition
28th Nov 2007, 11:59 AM
The game is decent, not great. IMO.

I agree. There is tons of potential. The translocator is really cool :) but i get 30 fps just walking and dip to 15 fps during a shoot out with 1 or 2 people. Im sure as custom maps get made and people get used to the editor the maps will look better and be more fun. Maybe i just set my hopes to high and was expecting gears of war with ut weapons and movement.

It should be interesting to see how this game does after x-mas, maybe if more people play it and more custom content gets made the game will be worth a video card upgrade. Right now the numbers remind me of quake 4 though.

vprong
2nd Dec 2007, 12:19 AM
I just remembered this game came out tonight, but they released it with no changes from beta? The beta wasn't bad bugwise from the 5 or so hours I played it. The demo just seemed boring, and from this forum it looks like the game will end up like quake4, and great game that nobody plays. I didn't read up on ut3 before release, I just figured they'd continue the successful formula that was ut2k4. As a fps gamer since doom shareware, I hated all the unreal games till the 2k4 demo came out. The style and gameplay of that had me hooked. UT3 isn't bad, outside of the graphics it's just not really new.

Premonition
2nd Dec 2007, 12:32 AM
Nice to see you again prong...

we where 2 of the survivors from quake 4.

DaNIGHT .

Slaughter
2nd Dec 2007, 06:54 AM
thinktank is absolutely right. What is abysmal is the dedicated server. The game is great. The server is horrific.

UT3 should have a few thousand servers out there -- most of which would have been home based -- if it wasn't for the total lack of server support. Many home based servers can now accommodate a 5v5 setup nicely.

IMO if the game dies, it will be because of lame server support.

The game is fantastic.
The editor is beyond fantastic.

While the server support has some glaring issues; there still aren't enough people playing online to even warrant more servers.

I don't quite buy the argument from the Linux folks that when the Linux dedicated server package is out; all of a sudden there will be a major influx of online players. Well, unless those people have all gotten together amongst themselves and made a pact to not set foot on any Windows-based server in the interim. (If they have; well that's just sad--because most of those clan members are running Windows at home, not Linux). Now when the Linux client is out there will be a player increase. Hard to say what the number would be on that if it doesn't happen soon.

And yes "Johnnie's Instag1b L0w-Grav Fath3ad Ultra-C00l DM WTF LOL!! S3rv3r" running on his DSL or cable line isn't showing on the browser from behind the NAT and I feel for Johnnie. But again, I don't think all of his friends have pledged to not play online either.

A real patch will help. Christmas will help some. In time, mods and custom content will ultimately help too. We can only hope all this is not too little, too late.

juneau
2nd Dec 2007, 08:57 AM
I've noticed recently that the player numbers are starting to pick up. We were 32/32 for a lot fo last night. :2thumbs:

vprong
2nd Dec 2007, 11:52 PM
Nice to see you again prong...

we where 2 of the survivors from quake 4.

DaNIGHT .

Ya, too bad that didn't take off.

Anyone else get an email from cain's lair saying to play CoD4? That really as popular as the email claims? I think I can get a free key for that, but if ut3 actually hits 32/32 here during the day I'd play that.

Kronos[X]
3rd Dec 2007, 03:28 AM
I've noticed recently that the player numbers are starting to pick up. We were 32/32 for a lot fo last night. :2thumbs:

Yeah there were more people this weekend, but right now maybe 50 players. It takes an effort to get the server going, and as soon as it crashes, you have to start all over again. I hope this game takes off, but I think only great community support will help it live. It can't be a good sign when Cain moves the board down a couple.

Ghost_Rain
3rd Dec 2007, 05:31 AM
I found out this weekend they where more people playing ont the V-CTF and Death match sever than any other sever so for me I haging in there with UT3 .

Devilguns
3rd Dec 2007, 07:09 AM
What gets me is, and I wish I can find the interview, Mark Rein was asked if UT3 will have the same marketing issues like UT2k4. I'm paraphrasing here but he responded something to the effect of, "When UT3 is released, you can bet everyone will know it."

I saw one lame 2 page spread last month in a magazine. No ads at all during release month. You go into Best Buy and they have these nice COD4 and Crysis displays on the end caps and then there's UT muddled with everything else. I know Epic is relying on Midway but they really need to step it up.

Rand{CLR}
4th Dec 2007, 07:58 AM
I'm a little surprised your Best Buy advertises computer games at all. None of the ones near me do. They may have a few games on the ends, but never any kind of display.

On another topic, anyone still playing this game, or did everyone move to COD4? I'm not getting COD4 until after Xmas at the earliest, and want some peeps to play with and against.

-Rand

juneau
4th Dec 2007, 08:40 AM
I still play. :)

Duke{CLR}
4th Dec 2007, 04:15 PM
I will play whenever I get home.

Devilguns
4th Dec 2007, 07:09 PM
I'm a little surprised your Best Buy advertises computer games at all. None of the ones near me do. They may have a few games on the ends, but never any kind of display.

On another topic, anyone still playing this game, or did everyone move to COD4? I'm not getting COD4 until after Xmas at the earliest, and want some peeps to play with and against.

-Rand

Locally Target, select Game Stops, and BestBuy still have really healthy PC game inventories. EB games how ever does not, my Bestbuy's Crysis endcap is bigger than any EB games pc game inventory lol.

Rand{CLR}
4th Dec 2007, 07:14 PM
Oh, the inventory is there, somewhat (nothing like it was a few years ago), they just don't go for displays/standees at the local Best Buys.

They definitely have more copies of things they carry than either Game Stop or EB, but some of those stores have wider selections in titles still.

-Rand

MajorDeath
4th Dec 2007, 07:15 PM
I play both games, but to be honest I have been playing COD4 a lot more. Thats where most CLR's are playing right now. Something about sitting in a room full of bots, waiting for the UT3 server to fill up just in time for it to crash, doesn't appeal to me. I love UT3 and it makes me very, very sad so see it flop like it has. I'll just go ahead and label it the dissappointment of the year. From both a game standpoint, and a community standpoint.

COD4 is fun, but it does lack objective/teamwork gameplay. I still have hope for UT3, but it's not looking good. :cry:

MD

fuzzbunny
6th Dec 2007, 01:38 PM
Cain's warfare server has been, sadly, rather inactive. I think part of the reason for this is because there are bots. I know when i enter a server and its full of bots i typically leave as soon as i join. In all honestly the bot thing wouldnt be as bad if you guys lowered the amount of bots that are in there at all times to something like four, that and increase their skill level to inhuman or something around that. Currently the bots are set to novice, or at least it seems so (they basically just stand their while you pelt them with rockets)
Also forcing human player balance would be nice.

I know that one of you mentioned that having the map voting option is one of the reasons why the server keeps crashing, but not having it makes the server kinda "meh" :(

Kronos[X]
6th Dec 2007, 03:09 PM
I know that one of you mentioned that having the map voting option is one of the reasons why the server keeps crashing, but not having it makes the server kinda "meh" :(

That was a guess are my part, I thought it might be to help trouble shoot the server crashing problem. It worked fine for UT2K4, its just a slow start for UT3. I Agree about the bots being too easy, but for new people its the right choice.

As for the server being inactive. It seems hit or miss. Last night a little after midnight I logged on and had to wait to get on the server because it was full. I think the only way to get things going is for us to put in a little more effort. Seems like everyone's bail for CoD4. Let's try and squeak by till things pick up. Like come on if you got a copy how hard would it to be to join for a game say around 8:00 pm for a half hour or so. Just to try and get things going for us hardcore UT guys.

Rand{CLR}
6th Dec 2007, 03:49 PM
Kronos is on the right path. Regarding bots, they're there to give people something to do while waiting for more people. Think of it this way: if you're in there without the bots, just what is going to keep you sitting in there to help get the server jumpstarted? You don't have any competition of any sort in this situation.

If the server picks up to a normal Cains Lair level (which would require a LOT more people getting the game and playing it), bots would likely be turned off because we wouldn't need any sort of help getting her going. Or it wouldn't matter because they'd be gone within a few minutes of a crash.

Their skill level is set low because the bots in this game are wacked out. Even at a medium skill level, they'll rip apart novices and middling players, and give good players, even those with a lot of ONS experience, fits. In addition to ungodly accuracy, bots above the level they're at now are smart. The skill level was set where it is after several days of a bunch of us playing around with them to figure out just where they should be set so they won't drive people away.

On Cain's server vs. others, dude, they're ALL pretty inactive overall. Two nights ago at almost 9pm EST there were less than 200 people playing Warfare, period. That's absolutely pathetic. Even as low as the server often gets, we're 7th worldwide right now (or at least last night, before it picked up)--not just Warfare, but all servers in all game modes. Face it: this game is a gigantic failure at this point in time. If it's anything like this after Xmas, when hopefully a lot more people will have the game, it's not likely to last.

Map voting is out both for stability issues, and because Cain, who has an enormous amount of experience in running servers, has found that they cause far more complaints than lead to complements. Too many people force the same maps, or we end up with lame maps, or whatever.

If you have specific maps that are "meh," name them. Also, if you have suggestions for a better rotation, post those also. Cain is always looking for ways to tweak to make a better server. :2thumbs:

-Rand

P.S. Now if only we could get people from COD 4, we'd be ok... :P

BigTwinky
6th Dec 2007, 03:57 PM
P.S. Now if only we could get people from COD 4, we'd be ok... :P

We need them in TF2 as well

fuzzbunny
6th Dec 2007, 04:18 PM
Regarding bots, they're there to give people something to do while waiting for more people. Think of it this way: if you're in there without the bots, just what is going to keep you sitting in there to help get the server jumpstarted? You don't have any competition of any sort in this situation.

i understand the reason for having bots in a server. I didnt say to completely get rid of them, i just suggested to bump their skill level up by just a tad. At their current skill level, they dont even dodge :x

Since there is no way to balance out the human ratios on each team, ive been in a couple of matches were the red team consited mostly humans while the blue team roughly had two or three humans. Every match ended in a landslide red win and no one cared to balance it out because the scored boards showed that each side had equal amounts of players.
godlike bots would most defiantly drive out players, but having a team full of placeholders would no doubt cause people to rage quit.

just turn the bots heat up a tad.

Slaughter
6th Dec 2007, 04:57 PM
Map voting causes stability issues? :?

Nomadicus
9th Dec 2007, 01:24 PM
ive been in a couple of matches were the red team consited mostly humans while the blue team roughly had two or three humans. Every match ended in a landslide red winSeems to be prevalent on almost all servers. Maybe not here at Cain's. ;)

Team balance -- which would easily fix this -- was not programmed in and should have; it is so easy to code and such a fundamental part of online gaming servers (I would have no problem in doing the coding).

Not much fun in always winning or losing on a lopsided basis. Cain's is about the only place where some of the players will change teams if they are lopsided. Even then, it doesn't help unless many do it.

Epic promised us, above all else, warfare would be fun. It is not fun when it is lopsided map after map after map after map. It's a shame that such a basic piece of code (i.e., team balance) doesn't exist. I believe this is driving away many new online players.

fuzzbunny
9th Dec 2007, 01:48 PM
the old ut games use to switch up and re balance the teams at the start of every new map.

i sure hope they bring that feature back.

Fluffy
11th Dec 2007, 02:39 PM
However bad we thought we had it on the PC the PS3 people have it worse. It just came out and they are not happy bunnies. The game is even more dumbed down than the pc version and on top of all that there is no split screen mode. So all the PS3 guys get is a slowed down version of the game with even more missing stuff and worse controller options.

Rand{CLR}
11th Dec 2007, 04:06 PM
If the PS3 crowd is complaining and it gets anything close to what the PC crowd has expressed, the game is finished. Fluffy, got a link somewhere that nicely summarizes things from the PS 3 perspective so I don't have to try and go find something that probably isn't all that good? Thanks.

-Rand

Fluffy
11th Dec 2007, 04:25 PM
No. I'm just following the epic forum. Lots of unhappy people and the usual epic thread locking/deleting going on.

The thing they are most vexed about is the no split screen play deal.

Other stuff includes no manual dodging. You auto dodge when you jump when going sideways but this only works on the controller. If you use a keyboard you cant dodge at all.

No manual crouching either. The game just autocrouches you when you enter an area of a map they decide you should be crouched in. So no low level sniping or crouching not to fall off a ledge.

Headset problems. People cant seem to get voice chat working at all and there isnt any other way of chatting either is what seems to be the situation.

also some stuff about gfx flickering.

Lots of this info is unconfirmed and epic are not exactly doing a stand up job of comunicating with its customers other than to confirm the auto stuff.

Rand{CLR}
11th Dec 2007, 05:45 PM
No manual dodge or crouch absolutely sucks. :P WTH is Epic thinking with this game all around?

-Rand

Fluffy
11th Dec 2007, 05:59 PM
Well to begin with I just assumed it was making sure they cashed in on the xmas sales window and they planed to patch later. However something as huge as not having split screen on a console game after saying it would be in... I cant see them doing that as part of a sales grab as it's going to hurt sales a lot. IMO we are just left with the theory of them wanting the game done to get out from under midway when they crash and burn at some point in the next year. Midway are going bust in a hurry.

Dead_And_Gone
12th Dec 2007, 06:47 AM
Banking on Failure? :shock:
Well, it Has Happened before.

I can always help jumpstart TF2 or UT3 WHILE playing COD4. :D

New computers FTW!!!

Slaughter
12th Dec 2007, 07:53 AM
I remember the ONS days when no one used the word jumpstart around here. It wasn't needed.

juneau
12th Dec 2007, 08:33 AM
Can't believe i missed the fun last night. I was sitting AFK for hours and when i got back the server was buzzing. Just a pity i felt wrecked so i decided call it a night before even starting to play. :(

Rand{CLR}
12th Dec 2007, 08:35 AM
Can't believe i missed the fun last night. I was sitting AFK for hours and when i got back the server was buzzing. Just a pity i felt wrecked so i decided call it a night before even starting to play. :(

Yeah, where did you go? It was starting to ramp up when you showed, and really started getting busy about half an hour after you came in, to the point where the red team was really hurting at having AFKs. I had to leave shortly after. I tried to switch over to help them before I left, but it wouldn't let me switch because sides were even.

-Rand

juneau
12th Dec 2007, 08:44 AM
Can't believe i missed the fun last night. I was sitting AFK for hours and when i got back the server was buzzing. Just a pity i felt wrecked so i decided call it a night before even starting to play. :(

Yeah, where did you go? It was starting to ramp up when you showed, and really started getting busy about half an hour after you came in, to the point where the red team was really hurting at having AFKs. I had to leave shortly after. I tried to switch over to help them before I left, but it wouldn't let me switch because sides were even.

-Rand

I'll be back tonight, and hopefully nowhere near as tired. :D

Dead_And_Gone
13th Dec 2007, 04:26 AM
I thought the server started kicking AFK's when it became full?

Rand{CLR}
13th Dec 2007, 08:00 AM
I thought the server started kicking AFK's when it became full?

Don't know about this. It didn't quite get full before I left, it was getting full. There were maybe 12 guys per team, and 3 afks on the red team at the time.

-Rand

Slaughter
13th Dec 2007, 10:43 AM
There isn't a setting that would tell the server to not kick AFKs except when it's full.

$m39m4
16th Dec 2007, 04:19 AM
(other than Coret .. I always got lost on that map)

Nah man. Coret is the best map =D

Nomadicus
16th Dec 2007, 09:48 AM
Last night was fun. It has been a few days since I played with teams that seemed balanced. Some of switched teams (I was able to and some could not). Cain's is still #1 even if Epic is not.

As for theories on UT3's demise. Look at it this way, if Epic goes under (unlikely), there would be a fire sale of the Enreal 3 Engine. A bunch of us could pull together some seed money and do it right!
[Yes. I am doing rather excellent drugs this morning, but my doctor prescribed them! lol).

Premonition
16th Dec 2007, 10:08 AM
epic wont go under.... not in todays world. There is to many big companies that have tons of money to spend in getting the rights to epic. While ut3 might not be doing that great the unreal engine 3 has made some good games this year and then of course there is sequels like gears 2.

[TT]BrundleFly
29th Dec 2007, 06:59 PM
My 2 cents is the same old 2 cents.

No CTF??? :P

Then I ain't interested. :soapbox:

I got UTIII sitting in the box uninstalled. I am playing Bioshock instead.

-IRC-MIKE
13th Jan 2008, 05:54 AM
I'm still a big fan of Unreal Tournament 1999 and Game of the Year edition (basically the same) The graphics are not COD4 level, of course, but you gotta love the "Giant Bedroom" and "Big Kitchen" type custom maps. It is awesome and I have the cracked online version but I hardly ever play it anymore.

Kudos!

~~mike~~

SUB_ZERO
13th Jan 2008, 07:03 AM
only just got the game and i have loved every moment of it but yeah i see around 24 players on team deathmatch at any given time, i'm worried :(

ghostiger
13th Jan 2008, 09:38 PM
yeah love the game i recently got it but way to many bugs for anyone to handle. i havent heard 1 person who got the game to work perfectly . =( i hope they evently create another patch that fixes it all so more people would play and then a lot of people would enjoy it more.

overall.--- fun game play --- at the moment it kinda sucks. but ingame its fun.

ghostiger
13th Jan 2008, 09:46 PM
AND SUBZERO did u get it to work?

juneau
13th Jan 2008, 10:46 PM
I didn't get any bugs when i was actively playing it. It's such a pity it didn't take off. It had the makings of a classic. :(

-IRC-MIKE
14th Jan 2008, 01:29 PM
If you're talking about UT 1999 or GOTY, I never had any problems with it. I won't post it here, but if you would like a copy of the version I have I can put it up for download.

Homer
14th Jan 2008, 06:59 PM
hey guys i don't know what u talking about but if it is about everything blinking on and off u know the skins and everything leave it like that the whole map and let the next map load it stop for me also in every other server and in that 1 i don't know how but just try that