View Full Version : Sunday mid-day East Coast
Cain
7th Jun 2009, 01:36 PM
Come play with us !!
:wave2:
linemanstud
7th Jun 2009, 01:45 PM
ive got some yard work to do today, but it shouldn't take more than maybe 2 hours. I should be able to hop on after that.
juneau
7th Jun 2009, 02:27 PM
Bah, i joined for 30mins earlier because that's all i had time for and everybody bails as i join. Now the server is 20+ and i'm busy.
Nobody likes me! :cry::D
Cain
7th Jun 2009, 02:36 PM
20+ !!
:twisted:
Minerva
7th Jun 2009, 04:14 PM
Bah, i joined for 30mins earlier because that's all i had time for and everybody bails as i join. Now the server is 20+ and i'm busy.
Nobody likes me! :cry::D
awww yes we do! oh wait...:twisted:
:wink:
juneau
7th Jun 2009, 05:06 PM
I'm in there spectating. Nobody left yet. :twisted:
Zantheus
7th Jun 2009, 05:13 PM
Back at 10v10 get in here
Cain
7th Jun 2009, 05:21 PM
I pulled the custom map... All standards again now...
Kriotek
7th Jun 2009, 05:51 PM
still going strong :2thumbs:.
andyION
7th Jun 2009, 06:03 PM
Can't Play for a week.. on the road....:cry: In Providence RI right now... off to Boston tomorrow. I'll be on again next week, once I get home. Have fun everyone!
RuThLeSsKiLLa
7th Jun 2009, 06:21 PM
going in now.
juneau
7th Jun 2009, 07:41 PM
I'll be there on 45mins. :2thumbs:
Kriotek
7th Jun 2009, 09:38 PM
20 folks still going strong.
had fun as always :2thumbs:.
Rand{CLR}
8th Jun 2009, 12:04 AM
Railroad completely cleared us out. 32 down to 8. :( And then Cain kept killing me with a BAR. Got him back though; he always goes for Allied first flag on that map. :twisted:
-Rand
Apache Warrior
8th Jun 2009, 06:59 AM
Maybe the time of noght helped clear us out?
Apache
juneau
8th Jun 2009, 10:31 AM
I left at about 3am and the server was buzzing. :2thumbs:
Rand{CLR}
8th Jun 2009, 11:40 AM
Maybe the time of noght helped clear us out?
Apache
I was playing around 6pm. Probably not. :D
-Rand
Hammy
8th Jun 2009, 11:51 AM
The server went down to 5 on 5 for about 15 minutes, then roared back to life at near capacity again for a time.
What I have noticed is that people on the losing team will keep team swapping until they are on the winning team, ultimately stacking the odds that one team will have all the best players. In my opinion, THIS is the core reason for most of the drop offs.
Over the past 2-3 days I have tracked this trend, and in each case where we didnt have our typical timezone related drop offs, the reason people left was because all the excellent players were stacking on one side.
I would look at the scores and see one team with a K: D ratio average of +12 and the other side completely negative K: D
SUGGESTION:
There is a setting or a plugin that limits you to exactly one team shift per round. So you can only change teams once and then you are stuck. When used in conjunction with auto-balancing, this works extremely well and keeps the game pretty fair.
This is IP related fix, so if you leave and come back before the round is over, you are still stuck with your team unless you returning to that team causes it to be unbalanced.
-Hammy
Cain
8th Jun 2009, 03:25 PM
Railroad completely cleared us out. 32 down to 8. :( And then Cain kept killing me with a BAR. Got him back though; he always goes for Allied first flag on that map. :twisted:
-Rand
Yep, I definitely noticed that Rand... We went from 30-32 down to about 10 because RR is a custom map and we all know they don't do well for us - unfortunately.
Apache, Rand is talking about around Noon when it came up, I immediately pulled RR and put in its place a standard map and we did great the rest of the day - and well into the night.
:2thumbs:
--
PS I was spanking you like a 5 year old, you know it, just admit it here to everyone. :twisted:
FieryDragon
8th Jun 2009, 03:31 PM
Railroad completely cleared us out. 32 down to 8. :( And then Cain kept killing me with a BAR. Got him back though; he always goes for Allied first flag on that map. :twisted:
-Rand
Yep, I definitely noticed that Rand... We went from 30-32 down to about 10 because RR is a custom map and we all know they don't do well for us - unfortunately.
Apache, Rand is talking about around Noon when it came up, I immediately pulled RR and put in its place a standard map and we did great the rest of the day - and well into the night.
:2thumbs:
--
PS I was spanking you like a 5 year old, you know it, just admit it here to everyone. :twisted:
I was there right with CAIN most of the time. But of course we going to take your first flag if you never defend it and always leave the way there open and free for the taking.
I did love the spanking too...:)
Cain
8th Jun 2009, 03:37 PM
It was really sad, at one point I killed him 4 times in a row !!
:twisted:
Then he started accusing me of "spawn camping"... I was actually embarrassed for him.
:D
FieryDragon
8th Jun 2009, 04:37 PM
Poor Rand. I still laugh when he tried to take back the flag and I MG'd him from behind. Then when he spawn he tried to nade where i was, not knowing that I moved to the very top step on the stairs in prone. He threw the nade...I took minor damage then as he came up looking over there toward the corner, Cain mowes him down, leaving me to MG his corpse. I lol'd all the way back to fountain. Cain let out a little giggle on the mic. You could tell he was thinking, "Like shooting fish in a barrel!" :)
Minerva
8th Jun 2009, 04:43 PM
15 players right now! :D
Cain
8th Jun 2009, 06:19 PM
Poor Rand. I still laugh when he tried to take back the flag and I MG'd him from behind. Then when he spawn he tried to nade where i was, not knowing that I moved to the very top step on the stairs in prone. He threw the nade...I took minor damage then as he came up looking over there toward the corner, Cain mowes him down, leaving me to MG his corpse. I lol'd all the way back to fountain. Cain let out a little giggle on the mic. You could tell he was thinking, "Like shooting fish in a barrel!" :)
That is exactly what I was thinking, that and "Like taking candy from a baby.."
Rand{CLR}
8th Jun 2009, 08:31 PM
Yeah yeah. I like how the spawn camper is taking the high road. At one point Cain was standing right in front of our spawn exit with that BAR of his. Sad, really, having to get your kills that way. :|
Fiery, that nade you're talking about was my second try. The first one bounced back down, and then I was killed before I could get you. :(
The taking candy part came when I decided to take advantage of your joint predictability for awhile rather than take objectives, and gunned you down in the rail car and vicinity.:twisted:
-Rand
FieryDragon
9th Jun 2009, 01:24 AM
It's all good. I got mowed down by your team elsewhere.
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